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AI Insights · Timothy · July 2022

Top 5 Third Person Games on Android in Italy Q2 2022

Discover the performance trends of the top 5 third-person games on the Android platform in Italy during the second quarter of 2022, based on data from Sensor Tower.

Top 5 Third Person Games on Android in Italy Q2 2022

The second quarter of 2022 saw notable trends in the performance of the top five third-person games on the Android platform in Italy. Here's a detailed breakdown based on data from Sensor Tower.

Stumble Guys by Scopely had an impressive quarter. Weekly revenue started at around $3.3K in late March and climbed steadily to approximately $142.9K by the end of June. Weekly downloads peaked at 61K in mid-April and remained relatively stable, averaging around 47K to 50K towards the end of the quarter. The game also saw a substantial increase in weekly active users, growing from roughly 270K in late March to over 1.5M by the end of June.

Subway Surfers from SYBO Games maintained a consistent performance. Weekly revenue started at around $532 and saw a peak of $2K in mid-May. Weekly downloads were stable, averaging between 24K and 30K throughout the quarter. The active user base also showed growth, starting at approximately 513K and reaching around 944K by the end of June.

Tall Man Run, published by Supersonic Studios LTD, displayed a fluctuating trend. Weekly revenue was modest, peaking at $27 in mid-May. Downloads saw significant spikes, particularly in late April and early May with around 50K downloads each week, but then tapered off to around 12K by the end of June. Active users followed a similar pattern, peaking at 95K in early May and decreasing to about 40K by the end of the quarter.

Race Master 3D - Car Racing by SayGames Ltd experienced a steady performance. Weekly revenue ranged modestly, peaking at $243 in late June. Downloads were consistent, with a slight increase towards the end of the quarter, reaching around 27K in the final week of June. Active users remained stable, averaging around 115K throughout the quarter.

Sonic Forces: PvP Battle Race from SEGA saw a gradual decline in performance. Weekly revenue fluctuated, peaking at $1.4K in late May. Downloads saw a significant drop from 39K in late April to about 11K by the end of June. Active users also decreased from roughly 56K in late March to around 109K by the end of June.

For more detailed insights and analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022